Development in 7 days


3 Person team

  • Austin Unity Designer, 3D Designer,
  • Reginald Unity Designer, Coder
  • Tracey Unity Designer, Organizer

Day 1 Jam starts at 4p. Team sees theme-will think about. Set meeting time.
Day 2 9a Zoom. Talked about ideas. Agreed warehouse maze best. Everyone to think about how game would play. Set up a shared Unity project.
Day 3 No work. Meeting cancelled-Tracey sick.
Day 4 6p Zoom. Compared ideas (sketchs, models). Austin work on 1st level, Tracey on Unity setup, source control and rig, Reg on timer script
Day 5 6p Zoom. Austin work on 1st and 2nd level, added spaceship; Tracey on UIs, test build; Reg on timer, scripts
Day 6 6p Zoom Austin finished and refined all levels, added obstacles; Tracey finish first pass at UIs and scripts, tweak rig; Reg with timer
Day 7 Tracey Reg tweak functionality (game start /end); Reg,-add/fix scripts, add music. Tracey build, package game for submission, submit 1:00 pm!

Files

DeliveryDash.apk 284 MB
Jun 30, 2023

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